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sascha henrichs
aphexx



Location:
Duisburg, Germany

Language(s):
English, German

Member Since:
March 2004

Last Updated:
15 July 2010

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3ds max, Mudbox, Photoshop
December 2008


   
This is my contribution to the "beautiful" challenge at cgarena.
i made it by sculpting the nebula in mudbox, then imported the mesh into 3dsmax.
after this i redenderd the nebula mesh with different shadings:
lit, fresnel at different settings, noise, noise shaded, etc...
then done compositing in photoshop.

the ship interiour was rendered with mental ray in 3dsmax.

the planet was rendered in scanline renderer in 3dsmax with fresnel shadings.
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